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 Post subject: Re: v0.6 released
PostPosted: Sun Jan 31, 2016 9:52 am 
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The statistics page has been updated, you can now choose to display the data:
- by month (the original display mode, still by default),
- by year (not very interesting since the game is still young),
- and by week (much more interesting!).

See how the figures evolved recently:
http://chronicles.kosmosinsel.net/stati ... hp?by=week
As expected, FPA stagnates and GE rises fast 8-)


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 Post subject: Re: v0.6 released
PostPosted: Mon Feb 01, 2016 8:03 am 
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22.7, 18.4, 23.5 fleets ?

Fleets must be an integer or I'm wrong ?


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 Post subject: Re: v0.6 released
PostPosted: Mon Feb 01, 2016 9:14 am 
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You are right, but it's an averaged value.
Just like the famous (in France at least) "2.1 children per woman" ^^

If it's too weird I can diplay an integer rounded value, would it be better?


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 Post subject: Re: v0.6 released
PostPosted: Mon Feb 01, 2016 9:56 am 
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If you save the state of the Galaxy each day at 11.59 PM, you will have a correct evolution with integer.


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 Post subject: Re: v0.6 released
PostPosted: Mon Feb 01, 2016 11:03 am 
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The state is collected every day (at midnight UTC), and then displayed by year, month, or week.

So for example for a display by week: if there are 20 fleets at the beginning of the week, and then a new fleet is created at the middle of the week, that makes 20.5 ;)


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 Post subject: Re: v0.6 released
PostPosted: Mon Feb 01, 2016 11:35 am 
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charlock wrote:
So for example for a display by week: if there are 20 fleets at the beginning of the week, and then a new fleet is created at the middle of the week, that makes 20.5 ;)

That makes 21 fleets at the end of the week.

For and old week, you must display the state at sunday 12 PM.

For and actual week, if the fleet is creates wednesday, you must display if today is :
MO 20
TU 20
WE 20
FR 21
TH 21
SA 21
SU 21


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 Post subject: Re: v0.6 released
PostPosted: Mon Feb 01, 2016 8:28 pm 
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Display a rounded value makes a much easier SQL request than your suggestion.
Please be kind to my poor little brain ^^

But if you want a day by day display, here it is!
http://chronicles.kosmosinsel.net/statistics.php?by=day
(no need to round here)


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 Post subject: Re: v0.5 released
PostPosted: Sat Mar 05, 2016 9:29 am 
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When your fleets are in the same starzone, you can now transfer ships from one fleet to another!

It's here: http://chronicles.kosmosinsel.net/fleets.php


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 Post subject: Re: v0.5 released
PostPosted: Sat Mar 05, 2016 9:16 pm 
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That is awesome, Charlock!


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 Post subject: Re: v0.5 released
PostPosted: Sat Mar 05, 2016 10:10 pm 
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I will explain a little bug, but I do it in french. Sorry for my very bad english.

Si je sélectionne une flotte qui est isolée, le jeu me propose de façon aléatoire 2 autres flottes qui ne sont pas sur la même case. Le bouton "transfert ships" est inactif et donc, il n'est pas possible de faire le transfert. Cependant, je ne pense pas qu'il soit normal que les autres flottes apparaissent.

Je serais favorable pour que lors d'un transfert de vaisseaux, il ne soit pas possible de se retrouver avec moins de 40 vaisseaux dans la flotte principale. Autrement, cela n'a plus trop de sens de mettre cette limite pour la construction d'une nouvelle flotte.
Cela respecterait d'ailleurs la consigne "(you still have to keep at least 40 ships in secondary fleets)".
Apparemment, cette limitation fonctionne bien avec les flottes secondaires car il n'y a qu'avec ma flotte principale que j'arrive à me mettre en dessous de la limite de 40.


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