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 Post subject: Recruitment
PostPosted: Sun Jan 10, 2016 5:51 am 
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We're seeing new members lately (myself included), but we definitely could get more. I was thinking about either spreading the word out about this on my own tumblr account or creating a separate account for this game specifically, but I'm not sure if we already have had this implemented or if someone else is working on this now. And what other options do we have available for recruiting? Any thoughts?


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 Post subject: Re: Recruitment
PostPosted: Sun Jan 10, 2016 8:57 am 
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Thanks a lot for your help!

This is a tricky matter.
These last weeks we were lacking new players, there was not enough active players for the game to be really interesting.
That's why I created the @_kosmosinsel Twitter account and a few other initiatives to communicate about the game.

I'm very happy to see new faces here, it seems to have worked, at last! :)

But as you can see, the map is quite small.
So if we get 10 more players it will just be a mess, every one stepping on each other and perpetual battles on every square of the map.

When designing the game I thought about this issue, and about an extensible map that could be stretched at will to host all the players when the map becomes too small.
It has been designed, the data model has been made that way, but not the code...
This is still among the many things I still have to do, and it's for sure the most complicated; it will likely takes me MONTHS only for this ^^'

So.
I don't precisely know what is the ideal number of active players with the current size of map, but I think we [recently reached it / are about to reach it].

I don't say that I don't need your help for recruitment, I'm sure it will be very precious, and I'm very grateful, really!
But maybe you should wait before trying to recruit more, or maybe try to recruit only one or two more.

I'm sure that after playing the game for a few weeks or months (I hope you will ^^), you will "sense" what is the ideal number of active players.
And then you can instinctively adjust your communication in order to help getting new players or not.

Is it OK with you?


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 Post subject: Re: Recruitment
PostPosted: Sun Jan 10, 2016 11:06 am 
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Yeah, to be honest, I hadn't thought about the crowding issue, and that does make sense, so thanks for pointing that out. I'm definitely going to be around for a while, at least, and my offer will still stand at any moment. I figured I would offer up my help if needed, and I will wait until the time is right to engage. So thank you for pointing that out and I'll be more than happy to help on this when needed!


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 Post subject: Re: Recruitment
PostPosted: Sun Jan 10, 2016 11:53 am 
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Great, thank you very much :)


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 Post subject: Re: Recruitment
PostPosted: Tue Jan 19, 2016 8:57 pm 
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Seems like some characters who died recently did not have any child or sibling :cry:

So maybe it's the right time to try recruiting? ;)


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 Post subject: Re: Recruitment
PostPosted: Tue Jan 19, 2016 11:21 pm 
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Exciting! How many new people do we want to get and how much would be too much? I don't imagine there will be too many to make the game unplayable because this is a small fandom, but it would be good to know.


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 Post subject: Re: Recruitment
PostPosted: Wed Jan 20, 2016 6:33 am 
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I don't know precisely... maybe about 3 or 4?
How many new players will make the game unplayable? I really don't know. I suppose that over 10 more it will be very complicated.

Of course everyone is free to choose it's side, but maybe a majority of new Imperial recruits would be great in order to help to balance the game.

Thanks a lot to anyone who wants to help :)

(I'm sure we will need again new players in the future, so maybe we should not use all of our ammo on this recruitment campaign?)


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 Post subject: Re: Recruitment
PostPosted: Fri Jan 22, 2016 6:46 am 
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Did someone already tried something? Or wants to?


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 Post subject: Re: Recruitment
PostPosted: Fri Jan 22, 2016 8:11 am 
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I'm going to be talking to my friends who aren't on here about it but as for say, a tumblr post, I'll wait for Bri so we can coordinate on that.


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 Post subject: Re: Recruitment
PostPosted: Fri Jan 22, 2016 8:36 am 
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Perfect, thanks a lot both of you :)


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