Thanks a lot for your help!
This is a tricky matter.
These last weeks we were lacking new players, there was not enough active players for the game to be really interesting.
That's why I created the @_kosmosinsel Twitter account and a few other initiatives to communicate about the game.
I'm very happy to see new faces here, it seems to have worked, at last!

But as you can see, the map is quite small.
So if we get 10 more players it will just be a mess, every one stepping on each other and perpetual battles on every square of the map.
When designing the game I thought about this issue, and about an extensible map that could be stretched at will to host all the players when the map becomes too small.
It has been designed, the data model has been made that way, but not the code...
This is still among the many things I still have to do, and it's for sure the most complicated; it will likely takes me MONTHS only for this ^^'
So.
I don't precisely know what is the ideal number of active players with the current size of map, but I think we [recently reached it / are about to reach it].
I don't say that I don't need your help for recruitment, I'm sure it will be very precious, and I'm very grateful, really!
But maybe you should wait before trying to recruit more, or maybe try to recruit only one or two more.
I'm sure that after playing the game for a few weeks or months (I hope you will ^^), you will "sense" what is the ideal number of active players.
And then you can instinctively adjust your communication in order to help getting new players or not.
Is it OK with you?