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 Post subject: Big fleets too big?
PostPosted: Wed Feb 10, 2016 7:07 am 
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Maybe having big old fleets getting each day as many new ship as small fleets is a problem.
Small fleets have to gather to fight big fleets, that's great, but most of the time this is not enough.

So maybe we should find something to slow down the growth of these big fat fleets...
A first I was thinking of reducing their number of daily new ships.
But today I got another idea... why not a sort of natural disaster, like a magnetic storm that randomly strikes, and will more likely strike in starzones hosting a high number of ships?


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 Post subject: Re: Big fleets too big?
PostPosted: Wed Feb 10, 2016 9:01 am 
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For Main Fleets :

Rather than fixing a number of ships per day, I would prefer that you included in your calculation a "divided by the current number of ship".

New fleets could grow faster (we could start 40 vessels at Day 1) and reduced to one ship per day as soon as you have reached 1,500.

For others Fleets :

Always 2 ships per day.

But it'll be funny if some event appears when you take a clover (fake clovers) :
- attack by a space pirate (you lose ships)
- epidemic (you lose ships)
- mutiny (some of your ships become an ennemy's fleet without captain, so a real ennemy can absorb those ships)
- galactic thunderstorm (you next move appears normally but after 12h, you finish in another area)
- survivors (you gain ships believed lost in an older battle)
- etc...


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 Post subject: Re: Big fleets too big?
PostPosted: Wed Feb 10, 2016 5:39 pm 
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Oyama wrote:
For Main Fleets :

Rather than fixing a number of ships per day, I would prefer that you included in your calculation a "divided by the current number of ship".

New fleets could grow faster (we could start 40 vessels at Day 1) and reduced to one ship per day as soon as you have reached 1,500.

For others Fleets :

Always 2 ships per day.

Let's assume we do so.
Imagine that I have one big fat fleet with 2000 ships, and no other fleets.
What will I do?
I will create a 2nd fleet with 1900 ships, keep only 100 ships in my main fleet, and always keep these two fleets together in order to protect my main fleet.
So I will still be as invincible as before, and even get 2 more new ships each day :)


I think that the "natural disaster" is a better answer.
Such things happens in LOGH universe, like the electrical storm during the battle of Legnica in the first movie.

This could work that way:
- every 12h, there's a 25% probability that the disaster strikes somewhere
- if it strikes, the more ships there are on a square, the higher the probability is that this square is chosen to be struck
- when the disaster strikes on a square, beetween 1% and 5% of the ships of this square are randomly destroyed

Then we would have to avoid massive concentrations of ships.
We would have to scatter our forces, and that way be more vulnerable to attacks by small fleets.


And that solves the issue of fleets remaining and growing endlessly on an uncharted square too: these fleets could be struck as well as the other fleets.


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 Post subject: Re: Big fleets too big?
PostPosted: Sun Feb 28, 2016 1:56 pm 
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I understand better now the whole story around the fleets.
But why not start with 50 fleets at first then decline progressively when you arrive at 800 ? ;)

It's very frustrating to not act because of that :( !


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 Post subject: Re: Big fleets too big?
PostPosted: Mon Feb 29, 2016 6:00 am 
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OK I'll do that next, thanks!

I think that the next update will be ready this week, or next week-end.


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PostPosted: Sun Mar 06, 2016 9:56 am 
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Hmm, re: ships maybe ship gain can be based on your promotion points instead of whether it's peacetime or not? (idk if that peacetime rule has changed). Perhaps up to a certain rank (or maybe up until Fleet Admiral) you can gain many ships at once but then plateau once you reach that rank or whatever number of ships.


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