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PostPosted: Sun Oct 11, 2015 4:12 pm 
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There are still a lot of things to do before the game is fully operational.

Can you please help me to prioritize these new features? What do you think is the most urgent?

Here's the updated original check list:
Quote:
Among the things to do next:
- More history features >> done!
- Possibility to conquer planets (for now planets are only start points) >> done!
- Special mode in case of all the planets are conquered by one side
- Fortresses and special planets management (Iserlohn, Fezzan)
- More spaceship types >> 2 new flagships added (Barbarossa and Maurya), more to follow!
- Different fleet formations
- Notifications
- Chat
- Extensible map if there is a great number of players...

And some new ideas:
- Graphical stats (compared charts between GE and FPA day by day)
It could look like this for example: http://canvasjs.com/example/gallery/lin ... criptions/
- A "ghost mode" to hide your fleets in case you'll be offline for a few days (week-end, vacation)
- email alerts when your fleets are engaged in a fight


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PostPosted: Sun Oct 11, 2015 5:55 pm 
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In my opinion:

- Special mode in case of all the planets are conquered by one side (since it's probably gonna be the case real soon)

- Different fleet formations
->I'm not quite sure what you mean there but if it has an influence on the possiblity of transferring ships between your fleets, or chose who you aim at during battles I'd say these are important features that affect the gameplay a lot...

- Notifications sure are interesting, especially if they come by mail


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PostPosted: Mon Oct 12, 2015 7:22 am 
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An idea : create a WARP card which allow automatically, once per week or once per month, to jump in a safe place if you're attacked when you're sleeping.

But if the game become international, sleeping time should be defined by the user.

Crazy Yamato's idea, isn't it ?

If you're attacked while you're in motion --> the WARP card doesn't work.
If you're attacked while you're at stop --> the WARP card send you in the nearest planet of your side.


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PostPosted: Fri Oct 23, 2015 9:05 pm 
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Tanks for your proposals!

Before forgetting, here are two great ideas issued from chat sessions with you:
- planets should have stationed fleets
- characters should transfer their authority to a virtual deputy officer who can issue the orders while the player is offline.


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PostPosted: Sat Oct 31, 2015 6:02 pm 
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Hi there!
I'm a bit late for the next updates, but I'm working on it :)
On this precisely:
Quote:
- Special mode in case of all the planets are conquered by one side (since it's probably gonna be the case real soon)


Here's a teaser screenshot!
Attachment:
fpa_hq.png
fpa_hq.png [ 973.14 KiB | Viewed 7598 times ]


See you soon for the next update ;)


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PostPosted: Mon Nov 02, 2015 8:35 pm 
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Hum... I hopped I would be able to release a new version today, but I'm afraid it will have to wait a few more days :?
Please stay tuned!


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PostPosted: Sat Dec 19, 2015 8:25 am 
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I think the next feature will be the addition of stationed fleets on the planets.
That means that planets will become (a little bit) harder to conquer than they currently are!

When this feature will be ready, choosing the right time to activate it will be important: if the Galaxy is still ruled by the FPA as it is today, the activation of the feature would be very unfair to the Galactic Empire because all the planets will become harder to conquer for them ^^'


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PostPosted: Sat Dec 19, 2015 7:22 pm 
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Good idea !
I go on vacation on December 22 and I hope it will be activated before (my fleet will be on a planet)


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PostPosted: Mon Dec 21, 2015 9:47 am 
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We want to gain XP when we conquer a Planet ! ^^


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PostPosted: Mon Dec 21, 2015 12:42 pm 
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Esis wrote:
We want to gain XP when we conquer a Planet ! ^^

Well, you should already!
If not, maybe that's because you already reached the max XP ;)
viewtopic.php?f=4&t=19


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