I think so. When big mighty fleets fight for 10 hours and hardly loose only 5% of their ships, maybe it's a bit too comfy. I don't say that a 2000 ships fleet must be wiped out in 10 hours, but maybe there's a intermediate solution.
I'll try to adapt the formula used to calculate the number of ships to be destroyed at each minute of a fight. If you are curious about it, the actual formula is :
I worked out something. No big change, just a change in the formula which compute how many ships are to be destroyed at each minute of a fight. If you're allergic to maths, don't click below, your eyes will burn
Basically that means that: - small battles with just a few ships involved should not be much affected - big battles with unbalanced forces (ex: 500 FPA ships fighting against 5000 GE ships) should not be much affected either - big battles with balanced forces (ex: 2500 FPA ships fighting against 3000 GE ships) will be accelerated, maybe 2 or even 3 times depending on the number of ships.
It seems fine to me, but it has to be tested in real conditions, and maybe adjusted.
Now a question: A big battle is coming in the following hours. As I did not notified this change before, do we test it now or later?
Aaaah, I didn't see this post in time (and neither did the others, it seems)... so I assume we will test it in the next battle? Provided there will be enough ships left after this one.
Ships destroyed between 07:00 and 08:00 (old formula): 35 (FPA 15, GE 20) Ships destroyed between 08:00 and 09:00 (new formula): 96 (FPA 54, GE 42)
The change in proportion between FPA and GE should not be relevant, it's probably just a "bad luck hour" for FPA. But the evolution of the total number (almost x3) is relevant: we are in the perfect conditions (many ships and balanced forces) to see the effects of the new formula.
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