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PostPosted: Tue Aug 11, 2015 6:05 am 
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Some of you have maybe experienced that:
If you character dies, you can instantly create a new one and get new ships.
That's very odd in case you restart from the planet where you died, so you can endlessly and instantly go back to fight by successively creating multiple characters.

That breaks this rule by allowing you to get new ships many times in a day:
Quote:
EACH DAY(*) YOU CONNECT TO THE GAME:
- Your character's main fleet earns 20 new ships
...


Should we leave it that way?
Make the player wait for tomorrow to get ships for his new character?
Make him wait 1 hour?
Make him wait only if he wants to restart from a starzone where there are enemy fleets?
...


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PostPosted: Tue Aug 11, 2015 7:00 am 
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In terms of gameplay it would break the dynamic.
The problem I see here is to come again an again on the same spot and fight with new ships.

If the fight occurred on spawn point, you just have to so force the player to spawn on another point in the game. It should let the game in motion.


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PostPosted: Wed Aug 12, 2015 11:21 am 
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You're right, it's the best option!

If you die on a spawn point and re-enlist the same day, you will now get this message:
Image Image
(in my test case the deadly spawn point was planet Westerland --> excluded from the list)


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