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PostPosted: Thu Aug 20, 2015 11:48 am 
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Hi,

- When a fleet is a battle and one of the side has his fleet destroyed.
- When you clic on the map flashing red to review the battle
- There is no more destroyed fleet on the side of the loser but it appears on side of the winner bellow his fleets.

Image

UI don't know if it can happen otherwise.


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PostPosted: Thu Aug 20, 2015 11:56 am 
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another strange one :

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PostPosted: Thu Aug 20, 2015 1:54 pm 
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I noticed this one too, and thought the other FPA fleets attacked Satch's 3rd fleet. I checked the battle development and apparently the only fleet that was destroyed by the FPA was Wittelsbach. Is it then just a problem on where the fleet should appear or was it destroyed by its own allies?


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PostPosted: Thu Aug 20, 2015 5:23 pm 
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Let's do it the Empire way ! Let's destroy our ships until the traitor confess ! No remorse no mercy !

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PostPosted: Thu Aug 20, 2015 5:24 pm 
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It sure looks weird...
But it's not a bug, it's the way I intentionally coded the game :oops:
(apart from the goat ^^)

In my logic: a dead fleet doesn't switch screen sides.

What happened in that 1st battle of Rantemario :
1) Von Wittelsbach arrived at Rantemario from the left of the map, so "his" ( ;) ) fleets were on the left side of the battle screen (too bad no snapshot has been taken)
2) Satch's 3rd fleet (that already was in Rantemario before Von Wittelsbach's arrival) was on the right side of the screen in order to face the incoming enemy
3) Satch's 3rd fleet was destroyed at 01:32 AM --> cease fire
4) New Alliance's fleets arrived from the left side of the map, so Von Wittelsbach's fleets switched sides to face them
> At this time we had on the left 3 active Alliance's fleets, and on the right 1 dead Alliance fleet + 2 active Empire fleets
5) Von Wittelsbach's fleets moved away --> cease fire

So we now have 3 active Alliance's fleets facing 1 dead Alliance fleet:
http://chronicles.kosmosinsel.net/snaps ... 13_16.html

It seems logical to me, but I admit I may have a logic from outer space... ^^

If you find this chocking, it may exist simple solutions:
- allowing a dead fleet to switch sides
- or once screen sides have been settled at the beginning of a battle (or skirmish), they don't change until the end of the battle (or skirmish) whatever happens.

Hope someone understands this sides switching issue and can help me choose the best solution :)

EDIT: the first screenshot at the top of the topic is even easier to explain.
1) Alliance's fleets arrived from the left and faced an Empire's fleet:
http://chronicles.kosmosinsel.net/snaps ... h36_1.html
2) the imperial fleet was defeated
3) Alliance's fleets started to move toward the left of the map, so they switched sides (they have no reason to retreat in front of a dead enemy, they just turned back and advanced)


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PostPosted: Fri Aug 21, 2015 12:37 pm 
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Maybe you can let the ship facing the side they are advancing.
So it may be more obvious.
And also let the dead ships of the one who have left the last battle.


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PostPosted: Sat Aug 22, 2015 5:59 am 
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Leaving the dead ships from fleets that moved away would be visually great, but it would make me do big deep changes in the game (basically this would mean that a fleet could be at several locations at the same time... you can imagine the impact on the data model ;)).

I think I'll choose this solution:
At the beginning of the battle, the screen sides will be set (one for the Empire, one for the Alliance).
And they will not change until the end of the battle.

EDIT: done!


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